Using a default scene from Epic Games I added assets that were generated in Houdini
Destructible mesh with chunks generated inside of Unreal Engine 4
Particle simulation that generates a flower and is composited back into the original scene using NukeX
Realtime softbody simulation inside of Unreal Engine 4 using Nvidia's Flex
Window shutter asset that creates instances of the shutter and creates random rotational offsets
Asset construction script to use the scale of the actor in a non-standard way. Has a power base that has a spline mesh that assists the player to know what door it is connected to.